Search
Recent Comments
Archives
- June 2010 (1)
- May 2010 (2)
- April 2010 (3)
Categories
- C# (1)
- OgmoXNA (1)
- Website (1)
- XNA (3)
- You Are The Castle (2)
Twitter
- Can't stop listening to this! Love it. http://bit.ly/9xJJQX 17 hours ago
- Waiting at #GameStop for SC2... they can't find my pre-order. 2 days ago
- Sushi Time! (@ Ginza Japanese Cuisine) http://picplz.com/SpT 2 days ago
- Yet another location for #YouAreTheCastle. http://bit.ly/9vnpBA What do you think? 4 days ago
- Looks like our jungle tileset is about done. It looks fantastic if I do say so myself... @TylerCWynn is pretty awesome. 6 days ago
Meta
Tag Archives: XNA
You Are The Castle Update #1
Hello faithful follower(s)! I’ve been a bit lax in keeping up with my blag here, and that’s unfortunate because Tyler and I have been moving along pretty nicely with our first game, You Are The Castle. So, to recap where we are… Tyler has really been cranking out some awesome new assets (tiles, traps, heroes, [...]
Posted in You Are The Castle
Also tagged project, You Are The Castle
OgmoXNA Released
Download at Codeplex Well, it’s been a busy few days. Last Friday I was browsing the TIGSource forums when I came across an announcement by Matt Thorson. You may not know him if you don’t purview the indie scene outside of XBLIG, but he’s responsible for games like Jumper, Runman: Race Around the World, and [...]
Hex Colors
So I’m working on a side project to load in XML maps generated by Matt Thorson’s Ogmo Editor. It turns out that he uses hex values to define his ARGB colors. You know, #FFFFFFFF for white, #FF000000 for black, etc. XNA’s default Color implementation doesn’t have anyway to read to or from hex values, and [...]
XNA Using Statements
If you’re anything like me constantly having to re-add the XNA using statements each time you create a new class can be more than tiresome. To remedy this I finally decided to dive into the world of Visual Studio code snippets. The first thing I immediately learned is that I have been missing out! So [...]