Tag Archives: XNA

You Are The Castle Update #1

Hello faithful follower(s)! I’ve been a bit lax in keeping up with my blag here, and that’s unfortunate because Tyler and I have been moving along pretty nicely with our first game, You Are The Castle. So, to recap where we are… Tyler has really been cranking out some awesome new assets (tiles, traps, heroes, [...]

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OgmoXNA Released

Download at Codeplex Well, it’s been a busy few days. Last Friday I was browsing the TIGSource forums when I came across an announcement by Matt Thorson.  You may not know him if you don’t purview the indie scene outside of XBLIG, but he’s responsible for games like Jumper, Runman:  Race Around the World, and [...]

Posted in OgmoXNA, XNA :: Also tagged , , ,

Hex Colors

So I’m working on a side project to load in XML maps generated by Matt Thorson’s Ogmo Editor.  It turns out that he uses hex values to define his ARGB colors.  You know, #FFFFFFFF for white, #FF000000 for black, etc. XNA’s default Color implementation doesn’t have anyway to read to or from hex values, and [...]

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XNA Using Statements

If you’re anything like me constantly having to re-add the XNA using statements each time you create a new class can be more than tiresome.  To remedy this I finally decided to dive into the world of Visual Studio code snippets.  The first thing I immediately learned is that I have been missing out!  So [...]

Posted in C#, XNA :: Also tagged ,