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	<title>The Dead Pixel Society</title>
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	<link>http://www.thedeadpixelsociety.com</link>
	<description>A Freshman Journey into Game Development</description>
	<lastBuildDate>Wed, 16 Jun 2010 17:35:44 +0000</lastBuildDate>
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		<title>You Are The Castle Update #1</title>
		<link>http://www.thedeadpixelsociety.com/2010/06/you-are-the-castle-update-1/</link>
		<comments>http://www.thedeadpixelsociety.com/2010/06/you-are-the-castle-update-1/#comments</comments>
		<pubDate>Wed, 16 Jun 2010 17:35:44 +0000</pubDate>
		<dc:creator>matt</dc:creator>
				<category><![CDATA[You Are The Castle]]></category>
		<category><![CDATA[project]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.thedeadpixelsociety.com/?p=137</guid>
		<description><![CDATA[Hello faithful follower(s)! I&#8217;ve been a bit lax in keeping up with my blag here, and that&#8217;s unfortunate because Tyler and I have been moving along pretty nicely with our first game, You Are The Castle. So, to recap where we are&#8230; Tyler has really been cranking out some awesome new assets (tiles, traps, heroes, [...]]]></description>
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		<title>New Look</title>
		<link>http://www.thedeadpixelsociety.com/2010/05/new-look/</link>
		<comments>http://www.thedeadpixelsociety.com/2010/05/new-look/#comments</comments>
		<pubDate>Sun, 30 May 2010 16:57:29 +0000</pubDate>
		<dc:creator>matt</dc:creator>
				<category><![CDATA[Website]]></category>
		<category><![CDATA[bling]]></category>
		<category><![CDATA[branding]]></category>

		<guid isPermaLink="false">http://www.thedeadpixelsociety.com/?p=132</guid>
		<description><![CDATA[So, I spent most of yesterday getting rid of the generic WordPress theme I was using. Elements of SEO is a great theme, don&#8217;t get me wrong, but it rather irks me when I&#8217;m trawling blogs and see the same themes over and over.  I don&#8217;t want to be that guy. So with some CSS, [...]]]></description>
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		<title>YouTube Channel</title>
		<link>http://www.thedeadpixelsociety.com/2010/05/youtube-channel/</link>
		<comments>http://www.thedeadpixelsociety.com/2010/05/youtube-channel/#comments</comments>
		<pubDate>Tue, 04 May 2010 21:53:45 +0000</pubDate>
		<dc:creator>matt</dc:creator>
				<category><![CDATA[You Are The Castle]]></category>
		<category><![CDATA[project]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://www.thedeadpixelsociety.com/?p=97</guid>
		<description><![CDATA[I finally broke down last night and made myself a YouTube channel.  I looked around for some nice plug-ins for WordPress to host videos on-site, but couldn&#8217;t find anything that wasn&#8217;t a mess to setup or didn&#8217;t require you to subscribe to some random service.  I figure if I have to subscribe to a random [...]]]></description>
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		<title>OgmoXNA Released</title>
		<link>http://www.thedeadpixelsociety.com/2010/04/ogmoxna-released/</link>
		<comments>http://www.thedeadpixelsociety.com/2010/04/ogmoxna-released/#comments</comments>
		<pubDate>Wed, 21 Apr 2010 02:49:55 +0000</pubDate>
		<dc:creator>matt</dc:creator>
				<category><![CDATA[OgmoXNA]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[Ogmo Editor]]></category>
		<category><![CDATA[project]]></category>
		<category><![CDATA[release]]></category>

		<guid isPermaLink="false">http://www.thedeadpixelsociety.com/?p=93</guid>
		<description><![CDATA[Download at Codeplex Well, it&#8217;s been a busy few days. Last Friday I was browsing the TIGSource forums when I came across an announcement by Matt Thorson.  You may not know him if you don&#8217;t purview the indie scene outside of XBLIG, but he&#8217;s responsible for games like Jumper, Runman:  Race Around the World, and [...]]]></description>
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		<slash:comments>3</slash:comments>
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		<title>Hex Colors</title>
		<link>http://www.thedeadpixelsociety.com/2010/04/hex-colors/</link>
		<comments>http://www.thedeadpixelsociety.com/2010/04/hex-colors/#comments</comments>
		<pubDate>Sat, 17 Apr 2010 19:09:10 +0000</pubDate>
		<dc:creator>matt</dc:creator>
				<category><![CDATA[XNA]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[helpers]]></category>
		<category><![CDATA[hex]]></category>

		<guid isPermaLink="false">http://www.thedeadpixelsociety.com/?p=76</guid>
		<description><![CDATA[So I&#8217;m working on a side project to load in XML maps generated by Matt Thorson&#8217;s Ogmo Editor.  It turns out that he uses hex values to define his ARGB colors.  You know, #FFFFFFFF for white, #FF000000 for black, etc. XNA&#8217;s default Color implementation doesn&#8217;t have anyway to read to or from hex values, and [...]]]></description>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>XNA Using Statements</title>
		<link>http://www.thedeadpixelsociety.com/2010/04/xna-using-statements/</link>
		<comments>http://www.thedeadpixelsociety.com/2010/04/xna-using-statements/#comments</comments>
		<pubDate>Sat, 17 Apr 2010 18:22:13 +0000</pubDate>
		<dc:creator>matt</dc:creator>
				<category><![CDATA[C#]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[snippets]]></category>

		<guid isPermaLink="false">http://www.thedeadpixelsociety.com/?p=52</guid>
		<description><![CDATA[If you&#8217;re anything like me constantly having to re-add the XNA using statements each time you create a new class can be more than tiresome.  To remedy this I finally decided to dive into the world of Visual Studio code snippets.  The first thing I immediately learned is that I have been missing out!  So [...]]]></description>
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