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	<title>Comments for The Dead Pixel Society</title>
	<atom:link href="http://www.thedeadpixelsociety.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.thedeadpixelsociety.com</link>
	<description>A Freshman Journey into Game Development</description>
	<lastBuildDate>Sat, 15 May 2010 07:27:22 +0000</lastBuildDate>
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		<title>Comment on Hex Colors by superiorcode.com &#187; XNA Color Formatted Text</title>
		<link>http://www.thedeadpixelsociety.com/2010/04/hex-colors/comment-page-1/#comment-76</link>
		<dc:creator>superiorcode.com &#187; XNA Color Formatted Text</dc:creator>
		<pubDate>Sat, 15 May 2010 07:27:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.thedeadpixelsociety.com/?p=76#comment-76</guid>
		<description>[...] a color from HEX is another thing that isn&#8217;t built into XNA. So, back to google and I found this blog that had the extensions I needed already worked out! Ok, fantastic, now the final piece, I just [...]</description>
		<content:encoded><![CDATA[<p>[...] a color from HEX is another thing that isn&#8217;t built into XNA. So, back to google and I found this blog that had the extensions I needed already worked out! Ok, fantastic, now the final piece, I just [...]</p>
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		<title>Comment on Hex Colors by Ben</title>
		<link>http://www.thedeadpixelsociety.com/2010/04/hex-colors/comment-page-1/#comment-75</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Sat, 15 May 2010 06:07:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.thedeadpixelsociety.com/?p=76#comment-75</guid>
		<description>Awesome! Thanks for this, and updated the moment I search for it in google! I was going to write up my own extension if I didn&#039;t find one, now I don&#039;t have to :)

Thanks!</description>
		<content:encoded><![CDATA[<p>Awesome! Thanks for this, and updated the moment I search for it in google! I was going to write up my own extension if I didn&#8217;t find one, now I don&#8217;t have to :)</p>
<p>Thanks!</p>
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		<title>Comment on Hex Colors by matt</title>
		<link>http://www.thedeadpixelsociety.com/2010/04/hex-colors/comment-page-1/#comment-74</link>
		<dc:creator>matt</dc:creator>
		<pubDate>Sat, 15 May 2010 00:55:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.thedeadpixelsociety.com/?p=76#comment-74</guid>
		<description>@Chris Awesome!  I guess not immediately thinking of utilizing some bit operations to extract the components really goes to show my hobbyist approach to this! :)  

Thanks for the suggestions.  I&#039;ve gone ahead and updated the code by using this approach, and by splitting it into two separate extension classes.</description>
		<content:encoded><![CDATA[<p>@Chris Awesome!  I guess not immediately thinking of utilizing some bit operations to extract the components really goes to show my hobbyist approach to this! :)  </p>
<p>Thanks for the suggestions.  I&#8217;ve gone ahead and updated the code by using this approach, and by splitting it into two separate extension classes.</p>
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		<title>Comment on Hex Colors by Chris</title>
		<link>http://www.thedeadpixelsociety.com/2010/04/hex-colors/comment-page-1/#comment-73</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Fri, 14 May 2010 22:46:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.thedeadpixelsociety.com/?p=76#comment-73</guid>
		<description>You can avoid so much string splitting and parsing by parsing the whole number in one go then using bitshifting to get the components, something like:

var c = uint.Parse(hexcode.Substring(1), NumberStyles.HexNumber, CultureInfo.InvariantCulture);
var a = (c &gt;&gt; 6) &amp; 0xFF;
var r = (c &gt;&gt; 4) &amp; 0xFF;
var g = (c &gt;&gt; 2) &amp; 0xFF;
var b = c &amp; 0xFF;

Note, its un-tested, I just wrote it out quickly as a demonstration, but thats the general principle.</description>
		<content:encoded><![CDATA[<p>You can avoid so much string splitting and parsing by parsing the whole number in one go then using bitshifting to get the components, something like:</p>
<p>var c = uint.Parse(hexcode.Substring(1), NumberStyles.HexNumber, CultureInfo.InvariantCulture);<br />
var a = (c &gt;&gt; 6) &amp; 0xFF;<br />
var r = (c &gt;&gt; 4) &amp; 0xFF;<br />
var g = (c &gt;&gt; 2) &amp; 0xFF;<br />
var b = c &amp; 0xFF;</p>
<p>Note, its un-tested, I just wrote it out quickly as a demonstration, but thats the general principle.</p>
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		<title>Comment on OgmoXNA Released by OgmoXNA &#171; Sgt. Conker</title>
		<link>http://www.thedeadpixelsociety.com/2010/04/ogmoxna-released/comment-page-1/#comment-67</link>
		<dc:creator>OgmoXNA &#171; Sgt. Conker</dc:creator>
		<pubDate>Thu, 06 May 2010 16:43:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.thedeadpixelsociety.com/?p=93#comment-67</guid>
		<description>[...] details from Matt, here.   About Captain ZSquareMicrosoft XNA MVP   Tagged as: Editor, Matt Sams, News, Ogmo Editor, [...]</description>
		<content:encoded><![CDATA[<p>[...] details from Matt, here.   About Captain ZSquareMicrosoft XNA MVP   Tagged as: Editor, Matt Sams, News, Ogmo Editor, [...]</p>
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		<title>Comment on OgmoXNA Released by matt</title>
		<link>http://www.thedeadpixelsociety.com/2010/04/ogmoxna-released/comment-page-1/#comment-56</link>
		<dc:creator>matt</dc:creator>
		<pubDate>Tue, 27 Apr 2010 21:59:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.thedeadpixelsociety.com/?p=93#comment-56</guid>
		<description>No problem, glad I could help. :)  Let me know if anything could use improving.</description>
		<content:encoded><![CDATA[<p>No problem, glad I could help. :)  Let me know if anything could use improving.</p>
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	<item>
		<title>Comment on OgmoXNA Released by Jake Elliott</title>
		<link>http://www.thedeadpixelsociety.com/2010/04/ogmoxna-released/comment-page-1/#comment-55</link>
		<dc:creator>Jake Elliott</dc:creator>
		<pubDate>Tue, 27 Apr 2010 20:49:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.thedeadpixelsociety.com/?p=93#comment-55</guid>
		<description>Hey thanks for sharing this!  I just spent some time this weekend integrating Ogmo into my own project but your implementation looks much better, and it&#039;s great to have a concrete example of building a pipeline extension.</description>
		<content:encoded><![CDATA[<p>Hey thanks for sharing this!  I just spent some time this weekend integrating Ogmo into my own project but your implementation looks much better, and it&#8217;s great to have a concrete example of building a pipeline extension.</p>
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