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Category Archives: XNA
OgmoXNA Released
Download at Codeplex Well, it’s been a busy few days. Last Friday I was browsing the TIGSource forums when I came across an announcement by Matt Thorson. You may not know him if you don’t purview the indie scene outside of XBLIG, but he’s responsible for games like Jumper, Runman: Race Around the World, and [...]
Hex Colors
So I’m working on a side project to load in XML maps generated by Matt Thorson’s Ogmo Editor. It turns out that he uses hex values to define his ARGB colors. You know, #FFFFFFFF for white, #FF000000 for black, etc. XNA’s default Color implementation doesn’t have anyway to read to or from hex values, and [...]
XNA Using Statements
If you’re anything like me constantly having to re-add the XNA using statements each time you create a new class can be more than tiresome. To remedy this I finally decided to dive into the world of Visual Studio code snippets. The first thing I immediately learned is that I have been missing out! So [...]