Category Archives: XNA

XNA related code, articles, snippets, and more.

OgmoXNA Released

Download at Codeplex Well, it’s been a busy few days. Last Friday I was browsing the TIGSource forums when I came across an announcement by Matt Thorson.  You may not know him if you don’t purview the indie scene outside of XBLIG, but he’s responsible for games like Jumper, Runman:  Race Around the World, and [...]

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Hex Colors

So I’m working on a side project to load in XML maps generated by Matt Thorson’s Ogmo Editor.  It turns out that he uses hex values to define his ARGB colors.  You know, #FFFFFFFF for white, #FF000000 for black, etc. XNA’s default Color implementation doesn’t have anyway to read to or from hex values, and [...]

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XNA Using Statements

If you’re anything like me constantly having to re-add the XNA using statements each time you create a new class can be more than tiresome.  To remedy this I finally decided to dive into the world of Visual Studio code snippets.  The first thing I immediately learned is that I have been missing out!  So [...]

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