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- RT @psysal: http://jajitsu.com/games-html/jables-adventure Jable's Adventure RELEASED! Woo I'm going to play this... 1 day ago
- You Are The Castle gameplay playtest is up at http://bit.ly/biEcd1 (Premium CCO). Any and all feedback is GREATLY appreciated! #xblig #xna 1 day ago
- Note that this playtest is for premium XBLIG CCO members only. 1 day ago
- You Are The Castle gameplay playtest is in process at http://bit.ly/biEcd1. Any and all feedback is GREATLY appreciated! #xblig #xna 1 day ago
- You Are The Castle gameplay playtest is in process at http://bit.ly/biEcd1. Any and all feedback is GREATLY appreciated! #xblig #xna 2 days ago
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Archived Posts by matt
You Are The Castle Update #1
Hello faithful follower(s)! I’ve been a bit lax in keeping up with my blag here, and that’s unfortunate because Tyler and I have been moving along pretty nicely with our first game, You Are The Castle. So, to recap where we are… Tyler has really been cranking out some awesome new assets (tiles, traps, heroes, [...]
Posted in You Are The Castle
Tagged project, XNA, You Are The Castle
New Look
So, I spent most of yesterday getting rid of the generic WordPress theme I was using. Elements of SEO is a great theme, don’t get me wrong, but it rather irks me when I’m trawling blogs and see the same themes over and over. I don’t want to be that guy. So with some CSS, [...]
YouTube Channel
I finally broke down last night and made myself a YouTube channel. I looked around for some nice plug-ins for WordPress to host videos on-site, but couldn’t find anything that wasn’t a mess to setup or didn’t require you to subscribe to some random service. I figure if I have to subscribe to a random [...]
Posted in You Are The Castle
Tagged project, prototype, video, You Are The Castle, YouTube
OgmoXNA Released
Download at Codeplex Well, it’s been a busy few days. Last Friday I was browsing the TIGSource forums when I came across an announcement by Matt Thorson. You may not know him if you don’t purview the indie scene outside of XBLIG, but he’s responsible for games like Jumper, Runman: Race Around the World, and [...]
Hex Colors
So I’m working on a side project to load in XML maps generated by Matt Thorson’s Ogmo Editor. It turns out that he uses hex values to define his ARGB colors. You know, #FFFFFFFF for white, #FF000000 for black, etc. XNA’s default Color implementation doesn’t have anyway to read to or from hex values, and [...]
XNA Using Statements
If you’re anything like me constantly having to re-add the XNA using statements each time you create a new class can be more than tiresome. To remedy this I finally decided to dive into the world of Visual Studio code snippets. The first thing I immediately learned is that I have been missing out! So [...]