A Wild Project Suddenly Appears.

October 7th, 2009 matt , RSS 2.0 feed 4 Comments

So last night I got home from work, sat down at the computer desk, and opened up Visual Studio 2008.  I had been mulling over an idea for a game most of the day, and so set about implementing a very basic prototype for the idea using Farseer Physics and some primitives.  I have to say I’m very happy and excited with the initial results.

Basically the game will be a puzzle platformer where the main character can neither move or jump on his own.  Instead you will have full 360-degree control for rotating the world around the character.  This will allow him to pick up momentum, maneuver into inaccessible areas, etc.

I initially believed this to be a rather unique idea.  I had heard of LocoRoco previously, but until it was mentioned to me on the #xna channel I had never looked at or played the game.  From what I can see though LocoRoco (and its iPhone brother Rolando) simply allow tilt of the world and you do maintain some control over the character(s).  I believe with a bit of innovation and my full 360 rotation mechanic I can set myself apart.  Luckily this particular spin on the genre isn’t exactly crowded so there’s room to work.

An initial theme idea revolves around a fat porcupine who just rolls around forested worlds trying to save other fat and rotund animals.  A sort of Sonic anti-thesis. :)

More details and possible screenshots as it develops!

UPDATE:


Here’s a short video showing the first prototype of basic gameplay.  It gives you a decent idea of how the game would function.

Very basic prototype from Matt Sams on Vimeo.

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  1. I like the video, now you just need to add a goal, hazards, scoring, health/lives :-p

    I can see this being worth the effort, I’m interested.

  2. Ya, for sure. :) The goal this weekend is to get an object hierarchy setup for different terrain types, get a base entity class up and going, and a world container for them. Loading and saving if I have time. Then I can try to construct some more interesting prototype levels to play with.

    THEN maybe I can try to persuade some artist to join me and we can hammer out an actual theme to coincide with gameplay. :)

  3. you should check out http://www.andyetitmoves.net/ they did what you are thinking about. I love the idea and I don’t think its been done enough.

  4. Thanks for that link! I definitely want to find more (if any exist) examples of this genre of game. I want to make sure I can set myself apart in someway. :)

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