A Wild Project Suddenly Appears.
October 7th, 2009 projects, XNA RSS 2.0 feed 4 CommentsSo last night I got home from work, sat down at the computer desk, and opened up Visual Studio 2008. I had been mulling over an idea for a game most of the day, and so set about implementing a very basic prototype for the idea using Farseer Physics and some primitives. I have to say I’m very happy and excited with the initial results.
Basically the game will be a puzzle platformer where the main character can neither move or jump on his own. Instead you will have full 360-degree control for rotating the world around the character. This will allow him to pick up momentum, maneuver into inaccessible areas, etc.
I initially believed this to be a rather unique idea. I had heard of LocoRoco previously, but until it was mentioned to me on the #xna channel I had never looked at or played the game. From what I can see though LocoRoco (and its iPhone brother Rolando) simply allow tilt of the world and you do maintain some control over the character(s). I believe with a bit of innovation and my full 360 rotation mechanic I can set myself apart. Luckily this particular spin on the genre isn’t exactly crowded so there’s room to work.
An initial theme idea revolves around a fat porcupine who just rolls around forested worlds trying to save other fat and rotund animals. A sort of Sonic anti-thesis. :)
More details and possible screenshots as it develops!
UPDATE:
Here’s a short video showing the first prototype of basic gameplay. It gives you a decent idea of how the game would function.
Very basic prototype from Matt Sams on Vimeo.
October 10th, 2009 at 2:12 pm
I like the video, now you just need to add a goal, hazards, scoring, health/lives :-p
I can see this being worth the effort, I’m interested.
October 10th, 2009 at 2:52 pm
Ya, for sure. :) The goal this weekend is to get an object hierarchy setup for different terrain types, get a base entity class up and going, and a world container for them. Loading and saving if I have time. Then I can try to construct some more interesting prototype levels to play with.
THEN maybe I can try to persuade some artist to join me and we can hammer out an actual theme to coincide with gameplay. :)
October 15th, 2009 at 1:26 am
you should check out http://www.andyetitmoves.net/ they did what you are thinking about. I love the idea and I don’t think its been done enough.
October 15th, 2009 at 9:02 am
Thanks for that link! I definitely want to find more (if any exist) examples of this genre of game. I want to make sure I can set myself apart in someway. :)